

But I liked it this way : this gave me challenge and an epic story to tell. You see if I was playing with the possibility of re-loading sure I would had been so good in my game and stuff.

#REDDIT RIMWORLD PERMADEATH FULL#
Her wife equiped in full archotec and an Plasteel sword went crazy, impossible to arrest her without hurting badly everyone.

I couldn't send someone to rescue him since the temperature would had spread in the corridor and it was way to hot to send someone there. He triggered it, everything took instantly fire, the room reached 800 ☌ and he collapsed. I tought this would be very unlucky to trigger it and decided anyway to send of my men to do it. I checked on the wiki "0,4 % to trigger the trap". Sometimes the psychoïd plants harvested dropped on the IED and they couldn't reach to store it since they couldn't go there with my zoning setup. The problem is I had a room with the 24 hydroponics setup and 2 of this IED. So I put IED incendiary traps in everyroom along with wood furniture and carpets for the corridor. I don't want a story of my colony where everyone is always happy and overcome easily every difficulties : I want my pawns to suffer, overcome what this strange world throws at them and earn their happiness.įor instance : I like mountain bases but the problem is the infestations. Playing this way you gotta think carefelly every decisions you make and this make epic stories. I never use save scumming while playing Rimworld. It happen after 5 raids separated by 2-3 days each. The same morning I got a psychic drone and a defection. 3 social fights in two hours (game time) the last one in the hospital from the people that fight each other in the second fight. The two guys on the mortars that prefer to fight each other than counter a siege. I think this has to do with bad experiences. I reload any social fight giving a permanant injurie. At least those will be able to heal instead of waiting to be healed. 3 people incapable of violence on 10 begin to be too much. This caravan gives me my third doctors incapable of violence.

I accepted the 5 days to come home and one useless fighter for a long time. He hits his ennemy 5 times with a lance and only use the hilt (no blood loss on and unarmored guy) on 5 different body parts. In the same game, I have not reloaded in a caravan when my fighter gets hit tree times only but on the same leg and lost it. That was from pistol and bow, and most of the time from the first shot of the raider. In the four following raids one of my guys has been one shot (brain or heart) in the 2-3 first injuries from the raiders. The raider shots once and flee the second after. In my current game I have reloaded once five consecutive raids.ġ pistol shot that misses, 2 knife hits with low damage and an arrow from a short bow that one shot my main character (brain damage). I got sometime some unlucky events that cumulates. I usualy reload when I begin to be tired of RNG.
